Galvarium

Storm Warden Techmarine/Forge Master

Description:
Demeanor Chapter Demeanor History Renown
STATS
WS BS S T Ag Int Per WP Fel
0 0 0 0 0 0 0=.0 0
8 8
Wounds Fate Corruption Insanity Move
0 0 0 0 0/0/0/0
Skill (Stat: Rank) Ability
Acrobatics (AGL: X) Do not suffer Blood Loss (SM Imp)
Awareness (PER: ½)+20 No PER penalties for lack of sleep (SM Imp)
Barter (PER: X) +20 T vs Ingested Poisons (SM Imp)
Blather (FEL: X) Reroll failed T vs drowning/asphyxiation (SM Imp)
Carouse (T: ½) +30 T vs Gases and gain free Reroll (SM Imp)
Charm (FEL: ½) May enter Suspended Animation (SM Imp)
Chem-Use (INT: X) Reroll failed tests vs posions, toxins, and Toxic Quality (SM Imp)
Climb (S: ½) Detect poison/toxin by taste (SM Imp)
Command (FEL: ½)+10 +10 Tracking vs any subject the marine has tasted (SM Imp)
Concealment (AGL: ½) Reroll failed T vs temperature extremes (SM Imp)
Contortionist (AGL: ½) Spit Acid as ranged action (SM Imp)
Deceive (FEL: ½) Prognoids recovered with Medicae Test (SM Imp)
Demolitions (INT: X) While in Power Armour, no hit bonus is granted due to Size (SM Imp)
Disguise (INT: X) Ambidextrous (SM)
Dodge (AGL: ½) Astartes Weapon Training (SM)
Evaluate (INT: ½) Bulging Biceps (SM)
Gamble (PER: ½) Heightened Senses(Hearing) (SM)
Inquiry (FEL: ½) Heightened Senses(Sight) (SM)
Interrogation (WP: X) Killing Strike (SM)
Intimidate (S: ½) Nerves of Steel (SM)
Invocation (WP: X) Quick Draw (SM)
Lip Reading (PER: X) Resistance(Psychic Powers) SM)
Literacy (INT: X•) True Grit (SM)
Logic (INT: ½) Unarmed Master (SM)
Medicae (INT: X) Unnatural Strength(x2) (SM)
Psyniscience (PER: X) Unnatural Toughness(x2) (SM)
Scrutiny (PER: ½)
Search (PER: ½)
Security (AGL: X)
Shadowing (AGL: X)
Silent Move (AGL: ½)
Sleight of Hand (AGL: X)
Survival (INT: X)
Swim (S: ½)
Tech-Use (INT: X)
Tracking (INT: X•)+10
Wrangling (INT: X)
Ciphers(Chapter) (INT: X)
Common(Adeptes Astartes) (INT: X)
Common(Deathwatch) (INT: X)
Common(Imperium) (INT: X)
Common(War) (INT: X•)
Drive(Ground) (INT: X•)
Forbidden(Xenos) (INT: X•)
Navigation(Surface) (INT: X•)
Scholastic(Codex) (INT: X•)
Speak Lang (High, Low) (Int: X•)
Tactics(Choose One) (INT: X•)
Armoour
Roll Location Armour Rating
01-10 Head Mk VII Aquila 8
11-20 Right Arm Mk VII Aquila 8
21-30 Left Arm Mk VII Aquila 8
31-70 Body Mk VII Aquila 10
71-85 Right Leg Mk VII Aquila 8
86-00 Left Leg Mk VII Aquila 8
Special Force Field Name (OL: ##) ##
Power Armour Abilities
+20 S
Dark Sight
Immune to Photon Flash, Stun Grenades
Called Shot is 1/2 action
Built-In Vox Link
Built-In Magboots
Nutrient Recycling – two weeks without resupply
+10 to Awareness tests for Sight and Hearing
Fire Basic weapons one-handed without penalty
-10 to tests requiring delicate handling unless using Marine Equipment
With Helm, armour is environmentally sealed
Power Armour History
History and Effects Here
Bio:

Galvarium

40K: Dead Cabal of Spite greghacke BlueDragonLvr